Material Base
	string m_Name = "Rock_Modern_Body_Ring"
	PPtr<Shader> m_Shader
		int m_FileID = 1
		SInt64 m_PathID = 3624018937483753066 (MobileShaders/Lit/Standart)
	string m_ShaderKeywords = "_EMISSION _NORMALMAP"
	unsigned int m_LightmapFlags = 1
	bool m_EnableInstancingVariants = False
	bool m_DoubleSidedGI = False
	int m_CustomRenderQueue = -1
	map stringTagMap
		Array Array
		int size = 0
	vector disabledShaderPasses
		Array Array
		int size = 0
	UnityPropertySheet m_SavedProperties
		map m_TexEnvs
			Array Array
			int size = 3
				[0]
				pair data
					string first = "_BumpMap"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 7705886936796533018 (Rock_Modern_Body_Ring_N)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[1]
				pair data
					string first = "_MainTex"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = -3616927558592897545 (Rock_Modern_Body_Ring_D)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[2]
				pair data
					string first = "_texcoord"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
		map m_Floats
			Array Array
			int size = 23
				[0]
				pair data
					string first = "_BumpScale"
					float second = 0.8
				[1]
				pair data
					string first = "_Cutoff"
					float second = 0.5
				[2]
				pair data
					string first = "_DetailNormalMapScale"
					float second = 1
				[3]
				pair data
					string first = "_DstBlend"
					float second = 0
				[4]
				pair data
					string first = "_EmissionScaleUI"
					float second = 0
				[5]
				pair data
					string first = "_Gloss"
					float second = 0.125
				[6]
				pair data
					string first = "_GlossMapScale"
					float second = 0.089
				[7]
				pair data
					string first = "_Glossiness"
					float second = 0.2
				[8]
				pair data
					string first = "_GlossyReflections"
					float second = 1
				[9]
				pair data
					string first = "_Metallic"
					float second = 0
				[10]
				pair data
					string first = "_Mode"
					float second = 0
				[11]
				pair data
					string first = "_OcclusionStrength"
					float second = 1
				[12]
				pair data
					string first = "_Parallax"
					float second = 0.02
				[13]
				pair data
					string first = "_RimSize"
					float second = 0
				[14]
				pair data
					string first = "_Shininess"
					float second = 0.2
				[15]
				pair data
					string first = "_SmoothnessTextureChannel"
					float second = 0
				[16]
				pair data
					string first = "_Specular"
					float second = 0.4
				[17]
				pair data
					string first = "_SpecularHighlights"
					float second = 1
				[18]
				pair data
					string first = "_SrcBlend"
					float second = 1
				[19]
				pair data
					string first = "_UVSec"
					float second = 0
				[20]
				pair data
					string first = "_UseRim"
					float second = 0
				[21]
				pair data
					string first = "_ZWrite"
					float second = 1
				[22]
				pair data
					string first = "__dirty"
					float second = 1
		map m_Colors
			Array Array
			int size = 5
				[0]
				pair data
					string first = "_Color"
					ColorRGBA second
						float r = 0.9632353
						float g = 0.9316822
						float b = 0.8924092
						float a = 1
				[1]
				pair data
					string first = "_EmissionColor"
					ColorRGBA second
						float r = 0
						float g = 0
						float b = 0
						float a = 1
				[2]
				pair data
					string first = "_EmissionColorUI"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 1
						float a = 1
				[3]
				pair data
					string first = "_RimColor"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 1
						float a = 1
				[4]
				pair data
					string first = "_SpecColor"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 1
						float a = 1
